Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old May 17, 2006, 06:27 PM // 18:27   #41
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
Advertisement

Disable Ads
Default

You can usualy watch the spikers, and figure out the target. Unless you have gravely misread the skill descriptions, the life steal triggers above 50% health, not below.

Math as quoted from an earlier post today...

Quote:
Originally Posted by Zui
Most bloodspikes run 6 spikers, so let's go with that figure. Let's also go with say 485 health, since that's pretty easy to get(-hp sup + sup vigor+ +30 ehalth item). Ok so at 18 blood, Shadow Strike(or Lifebane Strike) is going to do 55 shadow damage, and steal 55 life on a target above 50% life. So, the target of the spike has RoF cast on them. Spiker #1 hits with Shadow Strike, 55 damage negated, an equal amount healed. Target is still at 485 health, 5 shadow strikes to go. Spiker #2 hits with Shadow Strike, the target is above 50% life, leaving the target with 375 health. Spiker #3 hits with shadow strike, the target is still above 50% life, leaving the target at 265 health. Spiker #4 hits with Shadow Strike, the target still is above 50% life, leaving the target at 155 health. Spiker #5 hits with Shadow Strike, the target is below 50% health thus the lifesteal does not trigger, the target is now at 100 health. Spiker #6 hits with Shadow Strike, the target is below 50% health, the target is left with 45 health. Sure, inturupting is the way to go as it also negates 1 or more source of damage, and if there's 7 spikers you need to inturupt one. Of course you also have the afterspike, which can also be inturupted, but since it's usualy pure life stealing, can't be saved with a single RoF. All the infuser really needs to do though is infuse twice(which he can do between the strikes ending and the gazes) target lives.
Sometimes the spike will be lethal, other times not. It depends on the targets health. The point of RoF is not to prevent another strike from doing the same damage, it essentialy negates one shadow strike, as in none of the shadow damage, and healed for the life steal. Hence it's the same effect as 5 spikers, instead of 6.

As for point 3, notice past tense. But if someone is really having such a problem with spikes, it might be beneficial for them to fit that in. I never said that there weren't better things to bring, especaily as it's not truely needed.

Point 4... Ok, let's see inturupting one spiker is the same as only having 5 people spike. Possibly making otherwise lethal damage non-lethal. Obviously you have an afterspike(which you even quoted me saying that...)... That's the entire reason bloodspike really kills. The fact of it is that on a DPed target, or a target with a certain amount of health the initial round of shadow strikes can kill someone, and unless the spike is very poor that will not get infused.

Last edited by Zui; May 17, 2006 at 06:29 PM // 18:29..
Zui is offline   Reply With Quote
Old May 17, 2006, 06:30 PM // 18:30   #42
Ascalonian Squire
 
Join Date: Jan 2006
Guild: destinys elite
Profession: W/
Default

dont you infuse 3 times ss/ls/vg? you have to infuse the 3rd time to stop the target being spiked next time round

and with duplicates they could phantom spike then quickly change targets and confuse the infuser
richirich is offline   Reply With Quote
Old May 17, 2006, 06:54 PM // 18:54   #43
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
Default

Shadow strike and lifebane strike both have 2 second cast times. There is still an aftercast. 2.75s between shadow strikes damage, and lifebane strikes damage really isin't that huge of an issue. Pretty sure I've explained that in one of my posts...
Zui is offline   Reply With Quote
Old May 17, 2006, 07:00 PM // 19:00   #44
Banned
 
tomcruisejr's Avatar
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by darknicrofia
personally this is what i think:

it doesn't take much to play a gimmicky spike build to rank 9, but it sure takes a hellot to CALL a spike to rank 9 aka God Milk, Jay Fung etc etc....

in order to get to rank 9 while calling, you must have a very keen perception and understanding of how to hold the HoH, there is no other way to rank 9 other than holding the halls alll day long.

in short, i agree playing a spiker takes relavtively no skill, but don't drag the callers into this, they deserve their rank 9's
i agree.

in a spike team, the callers(strategists usually) are the skilled ones. the rest are just free loading, pressing keys when needed.
tomcruisejr is offline   Reply With Quote
Old May 17, 2006, 07:01 PM // 19:01   #45
Academy Page
 
Alazare's Avatar
 
Join Date: Mar 2006
Guild: Rurik drops the [sOap]
Profession: Mo/Me
Default

Quote:
Originally Posted by lord of shadow
Before insulting somebody you dont know, assuming i only play iway and then spouting several blatantly untrue statements you may want to bear some small things in mind:

Correct english has never hurt anybody- if you want people to listen to you please make use of it. This applies to:

Grammar
"Please dont write about things u dont know nothing about. "
The mistake made in this phrase is called a double negative, it is detrimental to your argument because if i "dont know nothing" about a subject i must therefore clearly know something (as opposed to nothing) which i belive is not the point you were hoping to get across.

Punctuation
If you are going to write long posts about something, whatever the subject matter may be, i would advise you in future to use paragraphs (http://dictionary.reference.com/search?q=paragraph) in order to make your writing more clear and easier to both read and understand.

Spelling
"infuze", "2", "u", "kkthx", "eng", ur"
"infuse", "to", "you" "ok thankyou", "energy", "your"
Correct spelling in your posts make people more likely to take you seriously. Incorrect spelling, however, can make posts seem childish and immature, something most would wish to avoid as it can be detrimental to your case. Misspelling key words (such as infuse) can unfortunately give the impression you have little knowledge of the subject you are discussing, this is made worse by the fact that logging in to guild wars would instantly provide you with the correct spelling. Putting emphasis on a word (by using capital letters) is especially unwise if that word is spelled incorrectly: "INVAULNARABLE" is by no means a correct spelling.

I have included an example of the correct and incorrect use of each in order to help with any further posts. I did not feel the need to rebut your various inaccurate assumptions as it seems somebody else already has.

So, in future, if you decide to insult me again, i suggest that you "get ur facts right", and ensure that the standard of english in your subsequent posts is significantly higher than that found here.

I believe an appropriate phrase to use here would be "ok, thankyou, goodbye."
Nice comeback...

1. I am Croatian
2. My language is croatian
3. I do make mistakes in grammar, speling etc.
4. I believe I am quite fluent and eloquent in english even though i am Croatian
5. Find better arguments
6. Stop playing iway
7. Please do not correct my "u"s "kkthx"s because evreyone uses these frazes
8. Write your own posts, dont pay your english professor to write them for you

kkthxbye
Alazare is offline   Reply With Quote
Old May 17, 2006, 07:11 PM // 19:11   #46
Academy Page
 
Alazare's Avatar
 
Join Date: Mar 2006
Guild: Rurik drops the [sOap]
Profession: Mo/Me
Default

Quote:
Originally Posted by Mental Leteci
Zui,no offense but with your thinking you shoudl be holding halls all day long,no? .
/signed

You do have good comments and tactics, but to implement them in the actual battle is virtualy impossible. Just to beat a mediocre Necro spike you have to play flawless, be extreemly fast, know their target, be outside of their range, do damage to them and kill the spirits at the same time. Even the best team dont play like that. They do make mistakes, they do not make them often, but they do make them. Its clearly overpowered.
Alazare is offline   Reply With Quote
Old May 17, 2006, 08:03 PM // 20:03   #47
Krytan Explorer
 
Mental Leteci's Avatar
 
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
Default

Quote:
Originally Posted by Zui
6 shadow strikes at 18 blood(16+awaken) will drop a target with 485 life. It's a fact. Without some way to negate at least some of that damage, the target will die. Maybe they have more health, maybe less, it all depends on their runes, armor, weapons and mods on the weapons. The fact is it can drop people without disruption. Thus making it uninfusable.
If they take awaken the blood then they have only 3 skills free for healing/protecting and all that theory about healing power is slipping away. Those +2 in Blood won't even do THAT MUCH more damage. By the way,out of 6 only 2 or 3 of them can maybe hit for 100 with shadow strike,rest is hitting for only 50 cause no one has spike perfect in milisecond. You can try it yourself if you want to,I did. But anyway,you're all going away from my point so please stick to my 1st post. Duplicate skills are stupid and pointless and necro spike build I wrote there IS overpowered. I'm not saying it's not beatable,but that doesn't mean it's not overpowered. It's insane how hard it is to fight it,you'll see what I mean when you run into one.
Mental Leteci is offline   Reply With Quote
Old May 17, 2006, 08:30 PM // 20:30   #48
No power in the verse
 
Divineshadows's Avatar
 
Join Date: Sep 2005
Location: San Francisco, CA
Default

Quote:
Originally Posted by Alazare
/signed

You do have good comments and tactics, but to implement them in the actual battle is virtualy impossible. Just to beat a mediocre Necro spike you have to play flawless, be extreemly fast, know their target, be outside of their range, do damage to them and kill the spirits at the same time. Even the best team dont play like that. They do make mistakes, they do not make them often, but they do make them. Its clearly overpowered.
From your experience, Zui's comments probably do seem impossible since you are either playing a team build that does not have enough interrupts or you are used to playing on a team that lacks solid teamwork. Good teams, however, can execute Zui's comments pretty much exactly as he described and win against spike teams. My guild flawlesses mediocre blood spike teams and beats even the better blood spike teams on 1v1 maps. Interrupts really are the key. Infuse health is not a counter to the spike, but is a counter to the afterspike. Good teams do e-deny the spirit spammer (or interrupt at least the key spirits that will cause your own team problems such as QZ or kill such spirits as soon as they are laid). Good players on good teams go so far as strafing the oath shot.

The only thing I disagree with on Zui is that the infuser should hang back out of the cast range of spell-based spikes. I never run channeling on my SB/infuse monk, but I still get right in the spike team's face. Why? Because I do not want to restrict the movement of my offensive players. You need to be in range of all your party members at all times to counter the afterspike and there are times where your warriors (or whatever melee players you happen to be running need to extend back to kill spirits). Just sit in the middle of them and spellbreak yourself (or someone else on your team if you are feeling really confident) and power drain a key spell like phantom pain, shadow strike, lightning orb, or obsidian flame. Swap off your superior rune for a minor (PvE char ftw) as soon as you recognize that they are a spike team and before moving into them. Against IWAY and adrenal spike teams I hang back and stagger myself from the other monks and wear a superior healing rune for stronger healing from heal party, etc.

@Zui -- I have been running power drain (combined with drain enchantment) on SB/infuse monk for nearly two months and it works so much better than channeling ever could on this type of monk. Let the other two monks on your team go crazy with channeling the other team and fill your bar with money spells instead of using channeling to abuse junk (i.e. plan C) spells such as orison and dwayna's kiss.

@Alzare -- I'll tell you what is overpowered about blood spike. I encountered a blood spike team in halls last night, but instead of 5 teams there was only the holding team and my team. My initial thought was, "Great, we have a whole 10 minutes to kill the holding team and get them off the altar". The build my guild runs has more offense than your typical HA team, has far more interrupts than your typical HA team, and still has a solid defense. We charged at the holding team wasting no time only to find 4 necromancers completely bodyblocking the steps. Fertile season and symbiosis were already down as were soothing and union. Their backline of 4 just continued laying spirits and casting support spells such as Aegis, healing seed, guardian, and other monk enchantments up on their 4 bodyblockers. Their 4 bodyblockers just spammed shield of deflection on each other and occassionally some healing (some healing came from the two necromancer in the back as well). The 4 backline players were never in interrupt range of my team's mesmers. After nearly two minutes of this crap, my team got pissed so we called for a sac play. I spammed infuse health and sacced myself right next to the bodyblockers and we got a well of profane up (2 drain enchants and a shatter enchant just was not cutting it). We almost got a kill, but fertile season was still up (and out of our spell range) so the necromancer got infused right as he was almost dead. Shortly thereafter, our Me/N err7ed so we could not even attempt the same play again (though it would have been less of a surprise to them as they had already seen it now). The helpless flailing away continued until they finally released their bodyblock at 40 seconds remaining just to tease us. Perhaps we could have gotten beyond their bodyblock if we had a teleportation skill such as death's charge or aura of displacement, but my team really does not want to be forced to change a secondary on one of our warriors and lose an interrupt in the process.

Not once did they ever attempt to spike us (though we were prepared to interrupt such an attempt). Instead, they saved all their energy for healing and protection to maintain the bodyblock (which was energy intensive for them to be sure as I could tell there were times when a bodyblocker would instinctively wanted to kite but was probably getting yelled at by the team to maintain their position). It is overpowered that soul reaping triggers on allied spirit deaths allowing N/Mo players to have an unending energy pool to cast monk spells. Another way that A-net could correct this exploit is to have the stairs and the hallway that enter into the center area be wide enough that they cannot be bodyblocked by even 8 people.
Divineshadows is offline   Reply With Quote
Old May 17, 2006, 09:08 PM // 21:08   #49
Krytan Explorer
 
Join Date: Nov 2005
Location: London
Guild: Currently looking
Default

Little pointer on the maths here.. the o.p. has stated that the bloodspike he faced had a rit spirit spam. therefore the spikers had 5 players- not 6.
1 sb/infuser
1 r/w spirit spam
1 rit/x spirit spam
5 n/mo

If the team is they spiking with 6 shadow strikes i completely agree the build is unbalanced: THEY HAVE 9 PLAYERS.

Mental leteci also already made the excellent point that very few bloodspike teams run ATB any more- and if they do they are already disadvantaged when it comes to healing/protting

Quote:
1. I am Croatian
2. My language is croatian
3. I do make mistakes in grammar, speling etc.
4. I believe I am quite fluent and eloquent in english even though i am Croatian
5. Find better arguments
6. Stop playing iway
7. Please do not correct my "u"s "kkthx"s because evreyone uses these frazes
8. Write your own posts, dont pay your english professor to write them for you
1&2, Great- you are from Croatia, i can see why that explains your unprovoked attack and also how it makes my points less relevant. (this is called sarcasm)

5. I made a valid point about the spike power in this post and I will present a new argument when you have addressed how your team fails to heal an infuser in 2.75 seconds (i did not make any reference to energy, i stated that if you can heal your infuser in the 2.75 seconds between spike you have a more serious build problem than facing bloodspike).

6. You have no evidence to suggest i play Iway, as a matter of a fact i play anything going, and have a distinct preferance for rainbow spike builds, i have no problems with iway- is me playing it the standard of the "better arguments" you were hoping for?

7. I dont. Nor do I spell "everyone", "phrases" or "infuze" incorrectly.

8. What English teacher? Oh sorry are you still at school?
[/flame rebuttal]
lord of shadow is offline   Reply With Quote
Old May 17, 2006, 09:23 PM // 21:23   #50
Krytan Explorer
 
Mental Leteci's Avatar
 
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
Default

Quote:
Originally Posted by Divineshadows
From your experience, Zui's comments probably do seem impossible since you are either playing a team build that does not have enough interrupts or you are used to playing on a team that lacks solid teamwork. Good teams, however, can execute Zui's comments pretty much exactly as he described and win against spike teams. My guild flawlesses mediocre blood spike teams and beats even the better blood spike teams on 1v1 maps. Interrupts really are the key.
Interrupts help a lot, of course,but they're not the only thing you need to beat spike team. You need to interrupt more than 2 (cry of frustration/meteor shower/2 simultanious gales/shocks/any interrupts) players to stop their spike,like this your infuser will still infuse and lose his energy. Only thing you did here was helping him with infusing,you didn't stop the spike. Now,let's all make one thing clear: I hardly ever lose against spike teams,I usualy don't have any problems at all,but this IS overpowered and you can't infuse so fast spikes. Imagine if dual shot had recharge of 2 seconds. Could you infuse all those spikes? No. You would run out of energy or the spikes would be too fast for you to follow. With this kind of necro spike build I wrote there you run out of energy after 2 spikes (make it 3) and you need to kill ritualist spirits to do any damage and by that you're giving them even more energy to heal or spike. Let me make this huge now so you can all see: WHY ARE YOU ALL AVOIDING MY POINT? THIS IS NOT ABOUT ME HAVING TROUBLES WITH SPIKE BUILD,IT IS ALL ABOUT DUPLICATE SKILLS AND HOW OVERPOWERED THEY CAN BE. Please stick to that from now on,like I said: I hardly ever have any problems with spike teams,of course that I lose here and there,after all I am only human and I do make mistakes.
Mental Leteci is offline   Reply With Quote
Old May 17, 2006, 09:23 PM // 21:23   #51
Krytan Explorer
 
Join Date: Nov 2005
Location: London
Guild: Currently looking
Default

Little pointer on the maths here.. the o.p. has stated that the bloodspike he faced had a rit spirit spam. therefore the spikers had 5 players- not 6.
1 sb/infuser
1 r/w spirit spam
1 rit/x spirit spam
5 n/mo

If the team is they spiking with 6 shadow strikes i completely agree the build is unbalanced: THEY HAVE 9 PLAYERS.

Mental leteci also already made the excellent point that very few bloodspike teams run ATB any more- and if they do they are already disadvantaged when it comes to healing/protting

Quote:
1. I am Croatian
2. My language is croatian
3. I do make mistakes in grammar, speling etc.
4. I believe I am quite fluent and eloquent in english even though i am Croatian
5. Find better arguments
6. Stop playing iway
7. Please do not correct my "u"s "kkthx"s because evreyone uses these frazes
8. Write your own posts, dont pay your english professor to write them for you
1&2, Great- you are from Croatia, i can see why that explains your unprovoked attack and also how it makes my points less relevant. (this is called sarcasm)

5. I made a valid point about the spike power in this post and I will present a new argument when you have addressed how your team fails to heal an infuser in 2.75 seconds (i did not make any reference to energy, i stated that if you can heal your infuser in the 2.75 seconds between spike you have a more serious build problem than facing bloodspike).

6. You have no evidence to suggest i play Iway, as a matter of a fact i play anything going, and have a distinct preferance for rainbow spike builds, i have no problems with iway- is me playing it the standard of the "better arguments" you were hoping for?

7. I dont. Nor do I spell "everyone", "phrases" or "infuze" incorrectly.

8. What English teacher? Oh sorry are you still at school?
[/flame rebuttal]
lord of shadow is offline   Reply With Quote
Old May 17, 2006, 09:59 PM // 21:59   #52
No power in the verse
 
Divineshadows's Avatar
 
Join Date: Sep 2005
Location: San Francisco, CA
Default

Quote:
Originally Posted by Mental Leteci
With this kind of necro spike build I wrote there you run out of energy after 2 spikes (make it 3) and you need to kill ritualist spirits to do any damage and by that you're giving them even more energy to heal or spike. Let me make this huge now so you can all see: WHY ARE YOU ALL AVOIDING MY POINT? THIS IS NOT ABOUT ME HAVING TROUBLES WITH SPIKE BUILD,IT IS ALL ABOUT DUPLICATE SKILLS AND HOW OVERPOWERED THEY CAN BE. Please stick to that from now on,like I said: I hardly ever have any problems with spike teams,of course that I lose here and there,after all I am only human and I do make mistakes.
I do not run out of energy after 3 spikes due to using infuse health. Oftentimes with good interrupters, you do not have to infuse anyone and can just use a 5 energy heal instead. Power drain and drain enchantment quickly refill my energy bar.

Mental, I was never arguing against you here. The duplicate skills are retarded and it is just like having a permantently echoed skill on your bar. The only differences here are -- you did not have to consume your elite with echo, you did not have spend energy to actually echo or arcane echo, your secondary is not bound to mesmer, and you have less flexibility because you cannot echo other skills.

The bigger problem here is that soul reaping works on spirits. If it did not, then the necromancers would quickly run out of energy and having a duplicate skill on their bar would not matter at all since your team could simply shutdown their first few spikes (not dying in the process -- meaning you are not feeding them energy) and then leave all the necromancers in a slowly regening state in which their spikes would become very infrequent.
Divineshadows is offline   Reply With Quote
Old May 17, 2006, 10:13 PM // 22:13   #53
Krytan Explorer
 
Mental Leteci's Avatar
 
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
Default

Quote:
Originally Posted by Divineshadows
I do not run out of energy after 3 spikes due to using infuse health.
I agree with you on everything you said but this. When you say you don't run out of energy after 3 spikes did you mean on regular spike or on the spike with duplicate skills? It goes like this:
QZ is down: They spike you with Shadow Strike,you infuse and you lose 13 energy,1 sec after you got healed they spike for 2nd time with Lifebane Strike,you infuse and you lose 13 energy again (that's 26 in total). Now they spike for the 3rd time,you infuse and gg - no more energy.
It's what they call constant pressure. Even if you take down QZ and try to kill them there will be ritualist spirits on your way + you need to interrupt new qz and you need to interrupt ritualist so you can actually deal some real damage. Trust me,it's more complicated than it looks like. It's all because of the duplicate skills. If their spike isn't so often we would kill them before they even cast 1st spike. Like this warrior needs to be careful with using frenzy,others need to be careful with overextending and interrupter needs to interrupt ritualist which means that their spikes are easy off. It's even harder when ritualist has mantra of resolve.

Do something about duplicate skills please.
Mental Leteci is offline   Reply With Quote
Old May 17, 2006, 10:22 PM // 22:22   #54
Academy Page
 
Alazare's Avatar
 
Join Date: Mar 2006
Guild: Rurik drops the [sOap]
Profession: Mo/Me
Default

@: lord of shadows

I never said my team failed to heal the infuser. Maybe you should read before you comment. I said we need to heal the infuser with WoH and HO. There are no 2.75 seconds (how you came up with this number eludes me) between the 2 infuses. They are almost simultaneous. There is a window of a maximum 2 seconds, which is not a lot of time. You can not use WoH twice in that amount of time so you are forced to use HO which in combination with QZ causes energy insufficiency.

If you do not mind the monotony of iway in HA then you play iway.

Your constant rectifications of my posts suggest you are a really sad man(?) with no real arguments other than the desperate act of spelling correction.

There is no need to repeat your posts.


@: Divineshadows

I agree, their defence is quite astonishing. Necro Spike deals an enormous amount of damage in a short period of time and all of that without using their elites. It is a holding build. Its quite hard to defeat such a build on 1 on 1 maps, its even harder to take the altar from them. They use the spirits to boost their health and of their hero and to deminish the damage they take. The only way you can take the altar away from Nspike is the profane trick you mentioned. Now im not saying I loose to Nspike every time I meet them, Im simply saying it is indeed overpowered and is hard to beat. The duplicate skills are what make this build such a problem and i urge Anet to deal with this problem.

Last edited by Alazare; May 17, 2006 at 10:26 PM // 22:26..
Alazare is offline   Reply With Quote
Old May 17, 2006, 10:45 PM // 22:45   #55
Academy Page
 
Join Date: Sep 2005
Location: Ireland
Guild: Powerpuff Boys [PUFF]
Profession: W/
Default

Quote:
Originally Posted by tomcruisejr
i agree.

in a spike team, the callers(strategists usually) are the skilled ones. the rest are just free loading, pressing keys when needed.
I like that post ^^. Just want to say that when my guild runs bloodspike, we expect to beat any team 1 v 1, not just farming noob teams and getting skips. For good teams, it is very easy to win with this build and I think it is overpowered.
Caros is offline   Reply With Quote
Old May 17, 2006, 11:25 PM // 23:25   #56
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
Default

Alazare, the figure of 2.75 seconds inbetween lifebane and shadow strike damage is correct. There is a .75 second aftercast on all spells. The time between two infuses would be one second(from the first heal triggering to the last heal triggering), or 1.25 seconds total(from first cast beginning the second cast ending).
Zui is offline   Reply With Quote
Old May 17, 2006, 11:46 PM // 23:46   #57
No power in the verse
 
Divineshadows's Avatar
 
Join Date: Sep 2005
Location: San Francisco, CA
Default

Quote:
Originally Posted by Mental Leteci
I agree with you on everything you said but this. When you say you don't run out of energy after 3 spikes did you mean on regular spike or on the spike with duplicate skills? It goes like this:
QZ is down: They spike you with Shadow Strike,you infuse and you lose 13 energy,1 sec after you got healed they spike for 2nd time with Lifebane Strike,you infuse and you lose 13 energy again (that's 26 in total). Now they spike for the 3rd time,you infuse and gg - no more energy.
Either way my energy will last beyond 3 infuses. I let my team deal with the first couple spike rounds for interrupts. On round 3, I see a blood spiker cast shadow or lifebane strike and power drain it then infuse an ally before the afterspike comes. QZ is still on the ground during their 2nd spike? It should get killed faster than this.

Quote:
Originally Posted by Mental Leteci
It's what they call constant pressure. Even if you take down QZ and try to kill them there will be ritualist spirits on your way + you need to interrupt new qz and you need to interrupt ritualist so you can actually deal some real damage. Trust me,it's more complicated than it looks like. It's all because of the duplicate skills. If their spike isn't so often we would kill them before they even cast 1st spike. Like this warrior needs to be careful with using frenzy,others need to be careful with overextending and interrupter needs to interrupt ritualist which means that their spikes are easy off. It's even harder when ritualist has mantra of resolve.

Do something about duplicate skills please.
The constant pressure only comes about because of the dying spirits. This really should be fixed. The more you can prevent the spirits from being dropped the better off you are. First and foremost, everyone on your team who has the ability to armor swap to a minor rune should do so. Here's how I would play it -- have a shock warrior (or a hammer warrior or even better a shock hammer warrior) on their mantra of resolve ritualist and have him knockdown the ritualist during spirit summons (or at least the key ones). Have your dom memsers take turns e-denying the oath shot ranger spirit spammer and interrupting the necromancers when they spike. Have your other warrior running around knocking down opponents to fill in the gaps killing key spirits like QZ. Have your infuser interrupt the spikes as well with smart use of spellbreaker and power drain (if you brought it). Have you prot monk pre-prot channel the heck out of the necros and pre-prot likely spike targets with reversal of fortune. Once you have their spirit manufacturing ability severely slowed, their spikes become much less frequent and you will see them start to use monk spells much more often as well. Interrupt the key monks spells (Aegis and heal party) and adrenal spike them out.
Divineshadows is offline   Reply With Quote
Old May 18, 2006, 06:37 AM // 06:37   #58
Krytan Explorer
 
Join Date: Nov 2005
Location: London
Guild: Currently looking
Default

Quote:
I never said my team failed to heal the infuser. Maybe you should read before you comment. I said we need to heal the infuser with WoH and HO. There are no 2.75 seconds
aftercast=.75 seconds
cast time of second shadow strike= 2 seconds
2+0.75=2.75
And why exactly is heal other the only other heal you can use? There are plenty of other healing skills on your team.
Quote:
They spiked with shadow strike,our infuser saved him and then they spiked with lifebane strike before he was even healed.
I was referring to the original post (quoted above) with regards to healing the infuser (my second post) yet you still decided to flame me, i therefore presumed you also could not heal your infuser in two seconds otherwise you would have had no issue with my post.

Sorry about the ealier double post- my internet was being slow
lord of shadow is offline   Reply With Quote
Old May 18, 2006, 07:47 AM // 07:47   #59
Krytan Explorer
 
Mental Leteci's Avatar
 
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
Default

Quote:
Originally Posted by Divineshadows
Have your infuser interrupt the spikes as well with smart use of spellbreaker and power drain (if you brought it).
Hardly any infuser brings power drain O.O
Anyway,that's the whole problem. You can't adrenaline spike them due to ritualist spirits. So if you're planning to interrupt both,ranger and ritualist,you lack some damage. If you're planning to kill one of them you need to kill the spirits 1st. If you don't do that fast enough your infuser is out of energy already and you can't do it faster than they can spike. Do you understand me now? That is the whole problem. They can spike almost without any recharge time. And some ritualist spirits drop cause they take damage which means that they get refilled every 5-10 seconds with +9 energy. REgular spike is no problem at all,but this duplicate thingy is the most stupid thing I saw.
on the ground after 2nd spike: They make 2 spikes in about 5 seconds. Th
About the QZ stillat's about the time how long warrior needs to run to the spirit and kill it (I really don't calculate all that) and all the things you're all saying here is when everything would be perfect. It's not that easy once you face them and I don't know how can you comment this when you maybe never played against one. Especially if they're holding and it's 1v1,you can just /resign right from the start.
Mental Leteci is offline   Reply With Quote
Old May 21, 2006, 03:53 AM // 03:53   #60
Banned
 
shardfenix's Avatar
 
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
Default

Quote:
Originally Posted by Mental Leteci
IWAY wasn't nerfed at all
It didnt need to be nerfed, it sucked in the first place. It's only good now because of order of apostasy.
Quote:
Originally Posted by Mental Leteci
I've faced a necro spike using new and old Sahdow Strike (if you know what I mean) and spike wasn't infusable. They spiked with shadow strike,our infuser saved him and then they spiked with lifebane strike before he was even healed.
If your infuser doesn't get healed in that 2 seconds while they are re-spiking, you might need some new monks.
Quote:
Originally Posted by Mental Leteci
Now players who own both campaigns can abuse it. I don't like new tombs look at all,this isn't a game anymore and Arena Net should do something about it. This became a contest in which everyone is competing who will play more exploited build.
It has always been like that. The best build wins, whether or not it's cheap.
Quote:
Originally Posted by Mental Leteci
Air of Enchantment > Ether Renewal (now they can have 16 in smiting,before they had only 12) which means that Renewal was unnecessarily nerfed.
This game is still about skill. The only time it wasn't about skill was during the spirit spamming days. The only skills that are overpowered and exploitable are OoA and psychic distraction.
shardfenix is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:00 PM // 23:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("